You may be able to enable multiplayer by linking the windows sockets library. In case you choose to build for x86, you'll have to copy the proper x86 DLL. You don't need to use an environment variable to let CMake know where SDL is but you'll have to tell it some other way described in FindSDL.cmake. Some things to keep in mind: You may use MinGW to build it but you'll have to download the SDL dev. Untick CW_NCURSES_FRONTEND and CW_SDL_MULTIPLAYER because the CURSES library does not support Windows and CW uses the sockets API for multiplayer capabilities which is only available by default in Unix-like systems.Ĭopy SDL.dll from the lib/圆4 folder inside the SDL library to the Debug folder inside the chosen binaries folder.Įither use a terminal to run the game's executable from CW's root folder or just copy the _images_ and _pixmaps_ folder to where the executable is and run it from there, through a terminal, or by double-clicking it from File Explorer. By default, the status will show VS Code Debugger Unattached in red text. Then search for vscode and click the Enable button for the extension. From the top toolbar, select Window > Extensions. Set the generator to a Visual Studio version, leave the defaults unchanged, and click Finish. To debug a script you are already running, use the VS Code Debugger extension. Error: Unable to start debugging.Unexpected GDB output from command -exec-run.During startup program exited with code 0x00000139 appears when using VScode. Set the binaries path to an empty folder named build in CW's folder. delay load entry points may be being handled in code. Note that you may get some false positives as missing. Example: depends /c /of:output.txt missingentrypoint.exe. Studio) This can run in console mode writing output to a file. Set the source path to where the root directory of CW. You could try depends.exe (part of various MS products, eg Visual. If started from the CMD window itself, the system says, the EXE File is not recognized as an internal or external command, operable program or batch file and doesnt start. When executing this file from EXPLORER, the Command window () shows up momentarily and then disappears, thats all. I have just managed to build CW on Windows using Visual Studio 2019, below are the steps to reproduce my build process.ĭownload SDL 1 development library for Visual C++ (MSVC) in Simple DirectMedia Layer - SDL version 1.2.15 (historic).Ĭreate an environment variable named SDLDIR that points to the root folder of the extracted SDL library. An EXE File exists after successful compilaton and link.
0 Comments
Leave a Reply. |